
I joined "SACRED – Last Pixel of Ancaria" at a very early stage of development. Working in a small, dynamic team under the art direction of Thomas Flachs, I designed and animated numerous in-game sprites for the environment.
Note: The characters shown are not mine; they only serve as placeholders to help gauge the proportions.
I also designed the Kickstarter campaign for SACRED and created marketing assets.

I joined "SACRED – Last Pixel of Ancaria" at a very early stage of development. Working in a small, dynamic team under the art direction of Thomas Flachs, I designed and animated numerous in-game sprites for the environment.
Note: The characters shown are not mine; they only serve as placeholders to help gauge the proportions.
I also designed the Kickstarter campaign for SACRED and created marketing assets.
























